Tron – To Rez or not to Rez
Saturday, March 13th, 2010Tron is a cheesetastic load of crap. What a mess! I even thought so when I saw it as a kid (for some reason I still bought the soundtrack and I didn’t even like Journey) but I wanted to revisit it before the sequel arrives. What a terrible, terrible mistake.
Nothing works in this movie. The “real world” segments are plagued with terrible dialogue and even worse performances. The computer world bits have the strangest visuals this side of Caligari but they have a terrible quality to them. One might think the human actors were actually shot at the time of Caligari but I fear that’s just not so. Shouldn’t computer-assisted/generated woo-woo look better? Cleaner, sleeker, even cooler? The strange black and white backlit photography on a light box animation stand blah blah blah process was expensive and dumb. It just didn’t work. It shows the limited thinking of animators on a real-world set.
The real trick to Tron is the fact that most of what we see on screen in the computer world isn’t CGI at all. It’s a bunch of age-old studio trickery from matte paintings to traditional cel animation to *yikes* reflective strips on foam *shudder* and spandex *shudder even more* costumes. Didn’t George Lucas prove that the whole reflective strips thing didn’t work when he tried to create the lightsaber FX in camera? Very little of Tron is actually CGI. What is there definitely deserves props. This was 1982 after all, the era of the Atari 2600. Entire video games took up less than 4k of memory at that time! Just imagine. A 15Gb game for today’s next-gen (sic) systems uses almost four MILLION times as much storage space. At the time, Tron was definitely the state of the art but it was trying to look like even more.
Unfortunately, the effort put into Tron’s visuals was at the forefront of the picture’s development. The story seems like little more than an afterthought. Even Oscar-winning actor (and Dude extraordinaire), Jeff Bridges comes across as a community theatre has-been in this one. I expect it’s because director Steve Lisberger came to the project from the world of animation where flat characters are the general order of the day. I wasn’t there but the evidence suggests that he had no idea what to do with living, breathing bodies on a stage. Even master thespian David Warner comes across as silly. Maybe it’s the foam headgear.
The art direction for Tron was in some fairly capable hands. Sci-Fi fans will no doubt recognize the names of Syd Mead and Jean “Moebius” Giraud as conceptual artists on the movie. Both of these gents have done some stunning work in their careers. I expect they even did some stunning work on Tron but the art director was left trying to figure out how to bring their lavish concepts to the screen and at the end of the day it just couldn’t be done. It remains to be seen whether Tron: Legacy will succeed on that count.
I also have to take a moment to bash the score. Wendy (aka Walter) Carlos was tapped to create a synth score for the pic. Makes sense, right? Except for the fact that Carlos’ work was in emulating real world orchestral scores using synths! WTF? So they hired someone to do a synth score but make it sound like maybe it wasn’t synths at all? Huh? Why not hire Kraftwerk? Or Yellow Magic Orchestra? And ditch the Journey marketing push, guys. Their music just doesn’t fit the techno theme, IMHO.
One good thing did come out of Tron. It was a kick-ass video game.











